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Blender Fiery Gas Giant + Breakdown/Tut

Did this over the course of a few days in blender 3D. The entire thing is procedurally generated. Breakdown down below.

Whole planet

Whole planet

The storm at the poles

The storm at the poles

Some of the lights on the dark side of the planet

Some of the lights on the dark side of the planet

Base light layer, some simple distorted noise

Base light layer, some simple distorted noise

Add a thin layer of volume emission covering the base layer of lights, this will help exaggerate the light scattering effects in the clouds

Add a thin layer of volume emission covering the base layer of lights, this will help exaggerate the light scattering effects in the clouds

add a layer of volumetric clouds, the method i used is similar to what you can find in this tutorial I made: https://www.youtube.com/watch?v=MNt0s7zgMFI
and the texture I used you can find in my discord server: https://discord.gg/EVJ8ytNEBN

add a layer of volumetric clouds, the method i used is similar to what you can find in this tutorial I made: https://www.youtube.com/watch?v=MNt0s7zgMFI
and the texture I used you can find in my discord server: https://discord.gg/EVJ8ytNEBN

Add another layer of emissive haze to emulate an atmosphere of sorts

Add another layer of emissive haze to emulate an atmosphere of sorts

do some color grading, and there you go!

do some color grading, and there you go!